Research.


When I entered college, I joined the Undergraduate Research Opportunities Program where I began doing research. My love for research grew exponentially, and I became blessed with numerous opportunities that have allowed me to explore research in different fields. I work closely with projects inside and outside of the University of Michigan where I investigate the following research areas:


social media, human-computer interaction (HCI), user-experience design (UXD), emotional health and wellbeing, life transitions, representation

Life Transitions Team Affinity Diagram

Life Transitions and Social Technologies

At the University of Michigan's School of Information, I work closely with Assistant Professor, Oliver L. Haimson, Ph.D and other students on the Life Transitions and Social Technologies project. This project focuses on various life transitions and how social technologies help people facilitate those experiences of major change.


Publications


The Major Life Events Taxonomy: Social Readjustment, Social Media Behavior, and Online Network Separation During Times of Life Transition. Oliver L. Haimson, Albert J. Carter, Shanley Corvite, Brookelyn Wheeler, Lingbo Wang, Tianxiao Liu, Alexxus Lige. Journal of the Association for Information Science and Technology.


The Online Authenticity Paradox: What Being “Authentic” on Social Media Means, and Barriers to Achieving it. Oliver L. Haimson, Tianxiao Liu, Ben Zefeng Zheng, Shanley Corvite. ACM CSCW Conference on Computer-Supported Cooperative Work and Social Computing, 2021.

i3 friends and me

Exploring the Perceptions of Race on Video Game Covers

During the Summer of 2019, I had the opportunity to join the iSchool Inclusion Institute (i3), a program that gives students research and leadership development experience. i3 prepares students from underrepresented populations for graduate study and careers in the information sciences. I work closely with Daniel L. Gardner, Ph.D from University of California-Irvine along with other students from all over the world. We focus on what representations of race are currently on video game covers, how they are perceived by potential players, and what the implications of these perceptions are.


Publications


Exploring the Perceptions of Race on Video Game Covers (2020). Thomas Nguyen, Noman Khan, Abigail Berardi, Shanley Corvite, Carlos Norman, Daniel L. Gardner. iConference 2020 Proceedings.